This article
is mainly talking about the when Second Life became the way which knowledge shared
and accessed, the feature and ability of them were studied, the role of tutor
in virtual world were analyzed, and further areas of research and development
are predicted.
The
author analyzed the study from 6 parts.
First, Types of Participation. The point
of this part is analyzed to earning the knowledge which specified in advance
and understands them. Second is Instructor’s Role. In this part, the author
described the transformation of teachers from the knowledge holder to the
promotion of knowledge and makes some evidences. Third is Participants which is
analyzing the changes of students’ learning frame. Next is Interactions. It is
talked about the interaction between people in Second Life. Furthermore, the
Orientation is to analyzed that people need some time to know how to use Second
Life to do the things what they want. Last one is Virtual Tutors. The task of
this part is to analyze how to offer an instructional support for learning in
virtual words is a challenge.
At the
end, author has 5 conclusions. Firstly, the any time, any place nature of the
virtual environments lends itself to the “on demand” requirements of
just-in-time training. Secondly, the way of participation is flexible. Thirdly,
it allows teachers to focus on the individual developments. Fourthly, it reduced
the student's cost and improves the efficiency of study. Finally,
virtual tutors can provide the required scaffolding while off-loading
instructor time and effort.
Kopp,
G., & Burkle, M. (2010). Using Second Life for Just-in-Time Training:
Building Teaching Frameworks in Virtual Worlds. International Journal Of
Advanced Corporate Learning, 3(3), 19-25.

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