Sunday, August 14, 2016

Week 4: Academic Blog


This article is mainly talking about the when Second Life became the way which knowledge shared and accessed, the feature and ability of them were studied, the role of tutor in virtual world were analyzed, and further areas of research and development are predicted.

The author analyzed the study from 6 parts.
 
First, Types of Participation. The point of this part is analyzed to earning the knowledge which specified in advance and understands them. Second is Instructor’s Role. In this part, the author described the transformation of teachers from the knowledge holder to the promotion of knowledge and makes some evidences. Third is Participants which is analyzing the changes of students’ learning frame. Next is Interactions. It is talked about the interaction between people in Second Life. Furthermore, the Orientation is to analyzed that people need some time to know how to use Second Life to do the things what they want. Last one is Virtual Tutors. The task of this part is to analyze how to offer an instructional support for learning in virtual words is a challenge.

At the end, author has 5 conclusions. Firstly, the any time, any place nature of the virtual environments lends itself to the “on demand” requirements of just-in-time training. Secondly, the way of participation is flexible. Thirdly, it allows teachers to focus on the individual developments. Fourthly, it reduced the student's cost and improves the efficiency of study. Finally, virtual tutors can provide the required scaffolding while off-loading instructor time and effort.
 

Kopp, G., & Burkle, M. (2010). Using Second Life for Just-in-Time Training: Building Teaching Frameworks in Virtual Worlds. International Journal Of Advanced Corporate Learning, 3(3), 19-25.

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