At present, virtual world environments have a huge potential on changing the manner in which people can interact, navigate on Internet, and make business. Due to the fact that the virtual world environments become more pervasive, it is important for the researchers to be deeply involved in the understanding of those spaces. The paper describes the main aspects met by tutors and students on working in the Second Life environment. Second Life was chosen due to the fact that provides a strong collaborative environment equipped with modern features: voice interactions, chat and instant messenger, expanding the ways of communication and the possibilities for collaboration. For many Romanian students who participated to the course, it was a unique experience - they were involved in the collaborative work, together with their colleagues from Finland, Estonia and Norway, but also engaged in learning processes that enhanced creative collaboration.
All the attempts to develop educational activities in virtual worlds - mainly in Second life - suggested that virtual 3D environments are attractive for educators and students; however, they present particular design challenges. However, some of the design suggestions are untested or have ben used in a very limited range of virtual learning environments. In this respect, a constructively approach is needed to improve virtual 3D environments for leaning and teaching. In any case, although Second Life and other virtual 3D environments have registered an increased popularity, it seems that the educational activities will not be quickly transferred in those virtual worlds. To this could happen, it is required to manage in better way virtual identities, to embrace more easily the new technologies in education and to develop proper skills to work in virtual environment.
Working in the Second Life Environment - A Way for Enhancing Students’ Collaboration










